Now available in the Google Play Store
Cloud Angel is one of the most family friendly games available in the Google Play Store today
Your score increases with each cloud you pull toward yourself before it falls to the ground
Touch screen capabilities allows you guide the clouds with ease and accuracy
Great animated graphics and sound quality are fun for everyone, no matter the age
3 Levels of game play difficulty; easy, intermediate and advanced
Each level gets increasingly more difficult the further you advance
Challenge your family and friends and see whose Angel captures the most clouds
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NOW available in the Google Play Store and compatible with all of your Android Devices
Early Birds Worm is one of the most entertaining puzzle apps for your smart phone in the Google Play Store
The objective is to get your bird as far as you can before sunrise
Touch screen capabilities makes navigating your birds flight fast and easy
Increasingly difficult levels will continually test your puzzle solving skills
Amazing animated graphics and sounds will provide hours of entertainment for everyone
You can play Early Birds Worm over and over and never get the same results twice
Challenge your friends and family to see who’s Early Bird gets the Worm

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Event Reminder & Countdown Timer
JUST RELEASED: Version 2.9
Provides a countdown to important events
Birthdays, Weddings, Vacations,Baby Births, Christmas!
Any important date and time can now be easily entered and remembered.
This clock like app will then remind you have many days, minutes and seconds you have left until that special event.
Set a reminder, so you can see a daily or weekly countdown as the event gets closer.
***Remarkable Things to be notified***
The interface of this event reminder is clear and very easy to route. Adding an event is much simple.
The Countdown Timer can comfort you by setting an alarm after a specified extent of time has passed or on a precise date and time.
This Event Timer and countdown clock has lots of features and preferences, all together it is easily manageable and very easy for usage.
Fun to be reminded how many days until VACATION!
Fun to be reminded how many days until BABIES BIRTH!
Fun to be reminded how many days until CHRISTMAS!
Fun to be reminded how many days until YOUR BIRTHDAY!
Count down the time for anything from weddings, to a birthday date, to a baby birth and much more.
Try this events reminder app and get amazed at its adaptability!
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Have you ever done the photo booth at the fair? Now you can do it on your iPhone!
Amusement Photo Camera allows you to place your head or face on someone or something else’s body
You can take a new photo or use one from your photo library to use in the Amusement Photo Camera
There are 18 different choices for the body; you can be a muscle man or an animal-it’s hilarious
Share it with your friends and see who makes the funniest Amusement Photo with your iPhone camera
**Please be sure to check out our other apps**
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Do you like the black and white picture effect from the Photo Booth app on the Mac? It’s now available on your iPhone and iPod Touch!!
The most impressive black and white picture and video app on the app store!!
✓ TOP LIVE CAMERA PHOTOGRAPHY APP!
✓ Facebook profile pictures will never be boring with this APP!
✓ Check out the screen shots & see for yourself!
➠➠➠➠➠➠➠➠➠➠➠➠➠➠➠➠➠➠➠➠➠➠➠➠➠➠➠
The black and white live video feed can be captured and shared as pictures at any time.
This app will provided hours of fun and entertainment especially with friends and family. See for yourself FOR FREE
What’s New in Version 1.7
minor code changes
iPhone Screenshots



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Creative New Updates for Western Camera and Video VIntage Camera & Video. – iPhone app
The most impressive vintage picture and video app on the app store!!
✓ TOP LIVE CAMERA PHOTOGRAPHY APP!
✓ Facebook profile pictures will never be boring with this APP!
✓ Check out the screen shots & see for yourself!
➠➠➠➠➠➠➠➠➠➠➠➠➠➠➠➠➠➠➠➠➠➠➠➠➠➠➠
Do you like the vintage picture effect from the Photo Booth app on the Mac? It’s now available on your iPhone and iPod Touch!!
The vintage live video feed can be captured and shared as pictures and videos at any time.
This app will provided hours of fun and entertainment especially with friends and family. See for yourself
What’s New in Version 1.7
minor code changes
iPhone Screenshots



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Fun New Updates for Fast Camera, continuous shutter speed camera free
Continuous Camera provide fast shutter speed for multiple pictures.
***Click, Click, Click*** up to 20 sequential pictures in a row!
Never miss that action shot!
Perfect for sports, kids, animals and all action shots.
Frame by Frame shooting!
Capture moving targets!
Pick the best one and send it to Facebook
What’s New in Version 2.0
minor code changes
iPhone Screenshots


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As one who has been plugged into the net since 1993 I am always keeping my finger on the pulse of what is going on the technology world, but in particular for the last few years I’ve been staying very close to the mobile industry. As CMO of a mobile app development company, Action App – I see evolution and changes taking place daily that can affect the way that business is done in this fast paced sector.
If you are an app developer for iOS apps then you have probably received the email from iTunes regarding new image requirements namely that they be “Retina resolution” or above. Now, on the surface to the layman this may seem innocuous but upon further investigation we find that there may be a bigger reason behind the new Apple iTunes image requirements.
From iTunes:
“When you create or update your apps in iTunes Connect, you must upload screenshots that are high-resolution. We require your screenshots as high-resolution images so that your app is optimized for the Retina display.
The requirements for high-resolution images are 960 x 640, 960 x 600, 640 x 960, or 640 x 920 pixels. Images must be at least 72 dpi, in the RGB color space, and the file must be .jpeg, .jpg, .tif, .tiff, or .png. You can update your screenshot files at any time in iTunes Connect.”
I also discovered that you cannot make any other changes to existing apps without upgrading images as well. So, the bad news is that you have to upgrade your images if you intend to do any updates of your existing apps and all future apps must conform. The good news is that it will force all of us on the developer side to offer the highest quality images possible and lets us know the the iPhone 5 is getting closer and closer…
The iPhone 4 was the first of the popular smartphone line to include a retina screen, so it makes sense that if Apple is coming out with the iPhone 5 in the summer-fall of 2012 the 3GS will probably be phased out soon thereafter. This follows a pattern with Apple as they evolve, hardware that doesn’t support the new technology is phased out to make way for the next “must have device”.
So, what are some of the “alleged features” being introduced in the new iPhone 5 release?
According to iPhone5Latest :
The iPhone 5 will be at least 4G and possibly 4G-LTE – For the less techno, LTE stands for long term evolution and at 12mbps download rate versus 5-6mbps download rate it is considerably faster than regular 4G.

The obvious difference you see from the image above from iPhoneLatest.com is how much BIGGER the iPhone 5 is supposed to be, probably at least 3.7 to 4.3 inch screen! I know for me, that is a biggie. That’s been a complaint of mine about the iPhone from day one.
It is also rumored that the new iPhone 5 will have a better front camera and possible as high as a 10 MP rear facing camera. Pretty cool stuff for those of us that use our iPhones as cameras. I did several months of citizen journalism using my iPhone, uploading images and videos live from the scene – They are phenomenal tools!
More details as we get them -
Gregg
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Part Two of “The Secret Of Why Most Mobile App Developers Fail Miserably“
In the first part of this article, linked to above, we began discussing some the roadblocks and hurtles that impede the success of mobile app developers. In this article we will continue the discussion moving on to monetization methods and how to plug the holes in your income stream that can make the difference between your success or failure in the mobile app industry.
Most mobile app developers fall into the trap of using a “default ad network” such as iAds for iOS apps or AdMob for Android. This mistake can cost you a fortune, especially if you are getting a decent number of ad impressions in your apps. When you are looking at the data from Ad Networks the two main things you want to look at are fill rate and eCPM. The fill rate is the difference between ad requests and actual impressions shown, so for example, if you have a 50% fill rate that means that half of your traffic is seeing ZERO advertising! BIG PROBLEM. eCPM is your earnings per thousand impressions so when looking at your ad network dashboard you will see something like this:
Using the chart above you can see that there were 1,851,727 requests for ads – only 1,492,739 were shown which gives us the 80.61% fill rate. CTR tells you the percentage of clicks on the impressions then you see your eCPM to the right of $1.78 which is lower than I like. Just to clarify why I don’t like iAds or AdMob overall, iAds has abysmal fill rates, less than 60% overall for us and AdMob’s eCPMs have dropped to average well under a dollar. This is why I am all about testing – ABT – Always Be Testing… You may find an Ad Network that will pay you 5 times what your current one is paying plus has a higher fill rate as well.
Another factor in deciding ad placements for your iPhone apps or other mobile applications is the type of ad; eCPMs are much higher for rich text and video but you have to also experiment with how they affect the user experience. You have to watch your downloads, upgrades, and the revenue coming from your Ad Networks and you must constantly make adjustments to maximize your ROI.
The best method for experimenting with the various Ad Networks is to join an Ad Mediator such as AdWhirl, Smaato, or MobClix which will allow you to allocate percentages of your traffic across multiple Ad Networks. This is what helps you get closer to the 100% fill rate we all want. Say you choose three different networks using AdWhirl as your mediator, you allocate 50% to network one, then 25% each to networks two and three. Next you go to backfill priority, set the network with the highest eCPM as priority 1, then do the same for the others. This will not only help you max your fill rate so you are showing as many ad impressions as possible but it will also allow you to test numerous ad networks so you are getting the most profit per app possible.
Fill rates and eCPMs vary greatly across ad networks, individual apps and even from day to day sometimes so you must have someone who understands how advertising works and knows how to optimize and manage this aspect of your business. This is an ever changing landscape and you need to be cold and calculating when it comes to managing this aspect of your business. You will have reps try to offer you incentives for using their Ad Network, a problem that will only get bigger the more the industry grows. The only data you need to look at is your daily revenue, your eCPMs and fill rates to decide which networks you keep and which ones you dump. Always test different ad types such as banner ads, rich media, and video.
One more revenue source I want to mention that can help you earn more revenue is LinkShare which can be a huge source of revenue for you if you do it right. All of your apps in iTunes will have an affiliate link, even the free ones! When someone clicks a link for your app even if they don’t download it, there is a “cookie” put on their device that will earn you 5% commission on anything they buy in the iTunes Store for the next 72 hours. Starting to see the benefit of promoting your apps using your iTunes affiliate link?
I hope that you found the information helpful, if so share it with your friends on Twitter and Facebook. The information I just gave you will save you thousands in lost revenue and a mobile app consulting firm would probably charge you thousands for the tips I just gave you for taking the time to read our blog.
Gregg


